Today at 02:18:37 am by Ozad | Views: 38 | Comments: 5
I Have a simple idea for the latest update:
Quote
- Vehicle mods can be disabled individually in '/mods'. (Arran + Ze92)
I want to suggest adding a "Disable All" option. This will make it much easier for players who want to turn off all of their mods at once. For Example:
Yesterday at 03:53:19 pm by S7nik | Views: 115 | Comments: 6
Hi, I wanted to suggest adding an option to disable camera shake caused by grenades/explosions . This is something that was suggested before, and I remember Arran mentioning that it wasn't possible to completely disable this in previous MTA versions. However, I recently tested it on the current version of MTA and found that it is now possible to reset the camera shake client-side using MTA's resetShakeCamera() function. I tested it myself and it successfully removes the grenade/explosion & sniper shooting camera shake.
I've attached a before and after video showing the difference:
Before: Camera shakes normally when a grenade explodes nearby. After: The camera remains completely stable when the grenade explodes. (and the same thing for sniper)
So I wanted to bring this suggestion back because it seems that this may now be technically possible with newer MTA versions. If possible, it would be great to have this implemented as an option in /settings so players who prefer the original camera shake can keep it enabled, while others can disable it.
/weaponstats is a useful command and all but idk why no one has thought of suggesting to add weapon mods like MP5: U, deagle community clipper and single sawn off and as for spas crowd control don't bother it's disgusting and dogshit, you might as well delete it. that's it really, I hope I was clear enough and won't get spammed with downvotes yet again
Another small suggestion that shouldn't harm anyone. Not everyone likes/uses CIT's custom HUD and prefer the OG/old/classic HUD for whatever reason. The problem is that unlike the "new" HUD this old one doesn't show IRL time anywhere. Sure you can keep a clock next to you or check it with /time or even sync in-game time with IRL time (which I've been doing for some time) but I think it'd be nice to see IRL clock/time at all times even with locked in-game time. It being under food, ping, fps should be a good place (see the example below) no need to make it fancy or anything, keep the same font, color etc. and time format should be simple hh:mm (example: 13:37). I guess you could add a setting to enable/disable it if anyone's against it. I hope this suggestion doesn't get bombarded with downvotes.
Thursday 10th September 2026
- Optimized the vehicle neon script and added 'Neon upgrades on vehicles' setting to disable it, because it's CPU intensive. (Arran)
- Added a "Disable All" button for in /mods. (Arran + Ozad)
Wednesday 9th September 2026
- You can now do '/search setting names' to do a search quicker, and even change a setting if you pass the full name and a valid option eg: /settings fxaa shader low' will set 'FXAA Shader' to 'Low', '/settings maximum fps 70' will set Maximum FPS to 70. (Arran + Violet)
- '/weaponstats' now includes alternative weapon mods like single sawn off. (Arran + thund3R)
- Replaced the 'Select' button (since you can double click on vehicles to select) with 'Recover Job Vehicle' which will select and recover an available job vehicle. (Arran + Prototype)
- Added 'Camera Shake' to '/settings' so you can disable the camera shake effect, such as when there's a nearby explosion. (Arran + S7nik)
- Fixed seeing long names for keys in the HUD if you bound a weapon to a key like "mouse_wheel_up" will now show as "m↑" (Arran + Cerberus)
- Vehicle mods can be disabled individually in '/mods'. (Arran + Ze92)
- Removed the 'Enable Server Gun Mods' setting, as you can now individually turn them on / off in '/mods'. (Arran + Ze92)
- Added 'Graphics', 'Audio', and 'Interface' tabs to '/settings'. Search box searches all tabs. (Arran)
- Fixed if using old HUD, that some text can get cut off from the top left text. (Arran + thund3R)
- Made it easier to change weapon binds. Instead of having to edit a slot setting, then go to binds tab, it's just 1 edit in the binds tab of '/settings' now. (Arran + Xayah)
- Added the following QoL (Quality of Life) improvements:
- Daily challenges: Preserve partial playtime through idle breaks and reconnects, saving every 10 seconds.
- Jerry Cans: Prevent consumption on full tanks and report the actual fuel added.
- Fuel pumps: Show refill capacity and price, account for upgrades/free membership.
- GPS panel: Remember category, destination, search, and scroll positions when reopened.
- GPS distances: Show straight-line distances in the preferred units and sort nearest first.
- Market listing drafts: Retain input after failed submissions; clear unchanged drafts only after success.
- Market refreshes: Preserve item/listing selection and scroll positions.
- Market quantities: Add Minimum and Max affordable buttons using stock, seller minimums, and cash/bank selection.
- Job vehicles: Remember the last selected vehicle per job during the session.
- House storage: Add Take maximum, respecting stored quantity, ammo capacity, and projectile conflicts.
- House withdrawals: Preserve input after failure and retain item selection and scroll through updates.
- Prison countdown: Display minutes and seconds, instead of just seconds.
Tuesday 8th September 2026
- Extended the login screen upgrade from updates to the whole window. (Arran)
- Fixed de-sync exploit related to switching to sniper rifle while firing another weapon. (Arran + ValHalla)
Monday 7th September 2026
- Fixed hijacker vehicle not having a blip. Also modified the payment formula so it should pay more. (Arran + Coolwolf)
- If you have the 'Enable New HUD' setting on 'No', you'll now see the real time as part of that small text bar at the top right. (Arran + thund3R)
- If you have the 'See Target Ping' setting enabled, you'll now see the players FPS too. Note that the FPS you see will be 1 to 2 seconds old. (Arran + thund3R)
Sunday 6th September 2026
- Fixed being able to fill the road hole with cement in CITy Engineer without approaching it. (Vampire + Cristiano)
Friday 4th September 2026
- Players who are in a criminal group which have a team on the scoreboard, will now appear in that group not just when criminal, but when gangster. (Arran + Ghost)
Thursday 3rd September 2026
- Paper Boy: Fixed the possibility of delivering papers when not in the main dimension. (Arran + DJrami)
Wednesday 2nd September 2026
- L1. Yeem and Maroon promoted to L2. (Head Staff)
- Fixed some issues, reducing script memory consumption by 15 MB which is about 10% of what they used in total. (Arran)
- Optimized some shaders, reducing FPS drops when some shaders were being loaded. (Arran + Abo-Saleh)
- Fixed 2 issues on 800x600 resolution: scoreboard being wider than the screen, and gap between mini-map and it's border. (Arran)
- Added activity level to the group / squad members list. (Arran + Ghost)
- Fixed alliance take-overs not having a cool-down. (Arran + Thug)
Tuesday 1st September 2026
- Alliances can now 'take over' LS / LV turfs. Also added an Alliance tab to F1 scores. (Arran + Cench)
- Settings in '/settings' that you've modified from their defaults will now appear as light blue. (Arran)
- Added 'Scoreboard Country Display' to '/settings' so that if you're not a whiny player, you can see flags with, or without country code in scoreboard. (Arran)
- Cops only take 80% damage from criminals that just got wanted for aiming at a cop - will not apply when either are within 70 meters of the van heist. (Arran + CnR Council + BenC)
For years of older updates, check: https://cit.gg/index.php?topic=125749.0