19 09, 2025, 07:31:51 am by Junior | Views: 657 | Comments: 31
Quote
Nowadays, players can earn oil, drugs, cash, and ammunition in LV, but one resource that is heavily used and constantly purchased directly from the server—not from other players—is Iron.
Inspired from previous suggestion that was a little more complicated and no more open, I decided to suggest to treat this building (turf) as office of iron miner and warehouse, and make it pay iron instead of cash as it is the closest building to iron miner area.
What you've all been complaining about, the de-sync on mapped objects, is now fixed!
I thought that a bug fix that's only in MTA 1.7 will fix this, I was testing MTA 1.7 with Metall yesterday and luckily he showed me a great place to reproduce the bug and to my disappointment the desync was still present.
So today I have been debugging the cause of this de-sync and noticed that it's a feature called 'bandwidth reduction' (which we have used for 10+ years) which saves bandwidth by not sending all the data about players that are not in your field of view. However for some reason, sometimes a player on a mapped object is being classed as not in your field of view and so most of the sync data is being skipped, which is what was causing this horrible de-sync.
So I have changed this from 'maximum' to 'none' which now means that you receive full sync packets for all players within streaming distance. This does double bandwidth usage, but I think it's worth it because of how much y'all were complaining about this de-sync.
I will be reporting this bug to the MTA team so hopefully maybe it can be fixed and we can go back to saving bandwidth.
Simple and straightforward. Sprinting inside DS doesn't make any sense as it's disabled in both ARs and CEs, and since DS is classified as a CE I believe sprinting inside has no place. The reason I'm suggesting this because people basically escape fights easily and it makes the fights endless. Not to mention slipping off the ship and falling into the water after then you won't be able to get back to the ship because for some reason it moves faster than swimming.
Suggestion: In every AR, there is currently only one ped where you need to aim to start your robbery. The problem begins when cops start cracking and camp this single ped, making it difficult for criminals to even begin the robbery.
To counter this, I suggest adding 2 or 3 peds in every AR (3 in most of them, unless it’s a very small AR like NRH, where 2 would be enough) with 2 having armor location near too in out of 3 peds [Optional]. This change would not only help criminals deal with cops camping the ped point, but also improve the overall gameplay of ARs. It would actually make it more enjoyable for cops too, since they’d have to spread out around the AR instead of just camping one spot blocking eachother. Handling this would require better tactical planning for cop side.
Here are some pros of this suggestion:
Advantages:
Criminals wouldn’t have to run across the entire AR to one spot just to start the robbery. Instead, they could start the robbery from multiple locations within the same AR.
Cops wouldn’t be able to camp a single location and make it harder for criminals to start the robbery which often makes robberies end quickly and less fun for both side.
Both cops and criminals would be spread out in different spots, creating real combat situations instead of just kill-stealing each other.
Criminals would also have a chance to complete their robbery with 1 or 2 kills when cops are cracking, instead of having to wait until all cops are dead just to play
And I dont really thing that this suggestion will make any imbalance when criminals are cracking, even somehow it will help cops because criminals will be divided in different locations of Ar.
Also please vote on this suggestion, I will not let it accept or deny this suggestion without having most positives or negatives from community members
Saturday 15th November 2025
- Renamed 'Vehicle colors based on skin' setting to 'Dynamic Vehicle Colors'. (Vampire + Arran)
- Added "Tag Colors" option to 'Vehicle colors based on skin' setting. (Vampire)
- Virtuality promoted to L7 group. (GLM Team)
Friday 14th November 2025
- codeblack promoted to L7 group. (GLM Team)
- Fixed gangsters being able to drive around with a civilian driver to have a collision-less vehicle with other gangsters. (Arran + ValHalla)
- Fixed the freeze after AFK for 5 seconds in safe zone not applying when jetpack is equipped. (Arran + ValHalla)
Thursday 13th November 2025
- Added "Group Colors" to the 'Vehicle colors based on skin' setting. This option is restricted to Official Groups and applies the group chat color to the vehicle. (Vampire + Coolwolf)
- Fixed "Civilian Workers" team not applying a color when using the 'Vehicle colors based on skin' setting. (Vampire + Coolwolf)
- Added 'Total Car Thefts' to the '/stats' panel under the 'CRIMINAL STATS' section, this represents the '/rob' mission. (Nuko + Ruvadez)
- Increased Colt 45 damage by 50%. 100 vs 55 votes. (Arran + Junior)
- Increased minigun movement speed by 30%. 113 vs 58 votes. (Arran + Junior)
- Reverted damage resistance effects such as drugs not actually applying to armor lost. 78 vs 56 votes. (Arran + TheHacker)
- Enabled animations in armed robberies. 91 vs 47 votes. (Arran + Metall)
Tuesday 11th November 2025
- Prototype made a huge contribution to this system by gathering RGB values for over 300 skins, though we could’ve skipped a few. If a skin doesn’t have an RGB, you’ll see a message in the chatbox, so please report it here: https://cit.gg/index.php?topic=408677 (Vampire)
- Added a dynamic vehicle color system that automatically syncs your vehicle's colors based on your Team or Skin. You can enable it through /settings > 'Vehicle colors based on skin'. This system also supports custom skin shaders, with a command to capture your current RGB values for accurate vehicle color matching (T-shirt and Pants colors). (Vampire + Prototype)
Saturday 8th November 2025
- Scary_Killers promoted to L8 group. (GLM Team)
Thursday 6th November 2025
- The halloween season has ended and anyone who got to the skin unlock will have it in the skins list once a skin has been selected. (Arran)
Tuesday 4th November 2025
- Fixed being able to switch to the driver seat of locked vehicles you don’t own. (Vampire + ValHalla)
Monday 3rd November 2025
- Disabled rebels being able to throw molotovs. (Arran + Coolwolf)
- Fixed the left / right key press spam applying to sawed off shotgun. (Arran + Culph)
Tuesday 28th October 2025
- Applied halloween theme to 'Heist Streaming Bar'. Press 'B' to go 'Radio' app and click on 'Show Music Bar' to view it outside of heist interiors. (Nuko + Prototype)
Sunday 26th October 2025
- LV: Greenglass College turf now pays iron instead of cash. (Arran + Junior)
Saturday 25th October 2025
- Fixed some issues with the fuel system such as having negative amounts when picking/spawning a vehicle. (Nuko)
- Made all pumpkin objects collisionless during the Halloween Event. (Vampire + Ka3kaX)
- Fixed not spawning with armor (if you are eligible to do so) when you re-spawn at LV Sea Hospital. (Arran + ValHalla)
- Fixed '/cityzonedata zone-ID' not showing the higher object limit for zones that have a higher limit. (Arran + Darkside)
- Fixed an issue where motorbike idle animations wouldn’t start if the player entered a bike and remained stationary. (Vampire)
- Fixed criminals not getting reputation points for a cop kill in various interiors, mainly stores. If you report this happening in any other interiors copy the output of '/getpos' to the bug report. (Arran + CoPe)
Tuesday 21st October 2025
- As the vote to remove the Civilian job payment adjustment system known as /pms was 79 in favour, 65 against, the maximum a job payment can be reduced by has been lowered from 80% to 20%, instead of totally removing it. (Arran + Brian + Ace)
- While adding 'Reduce Hunter (the helicopter) missile damage by 50%' 93 were in favour, 63 against, I realised that this is a CnR balance issue and so the CnR Council will decide the outcome of this vote instead of a player-base that has more criminals than cops. (Arran)
- Added a 60 second cool-down so that a player can't attempt to pick-pocket you repeatedly. (Arran)
- Brought back the ability to pick-pocket during an armed robbery. 101 in favour, 61 against. (Arran + RaMoS)
- Increased Rustler air bomb cost from $500 to $2000. 112 were in favour, 40 against. (Nuko + RaMoS)
- Reduced MP5 damage by 5%, suggestion was 10%, but many against. 93 were in favour, 83 against. (Arran + MG)
- Increased Uzi and Tec-9 damage by 20%. 120 were in favour, 54 against. (Arran + Sinful)
- Increased radiation detection distance in space miner from 60 to 100. 118 were in favour, 14 against. (Arran + Coolwolf)
- Increased Uzi accuracy (from 1.5 to 2) to match that of Tec-9. 129 were in favour, 27 against. (Arran + CalaBaSaS)
- Disabled drug shipment criminal event. 98 were in favour, 58 against. (Arran + RX1)
- To increase squad diversity, max member has been lowered from 200 to match max group size (90). 77 were in favour, 45 against. (Arran + Brian)
Monday 20th October 2025
- Fixed damage resistance effects such as drugs not actually applying to armor lost. (Arran + Ace)
Sunday 19th October 2025
- Added 11 votes in-game that you have 72 hours to vote on from 'In-Game Vote Requests - #3 - October 2025'. (Arran)
Saturday 18th October 2025
- Increased the max fine from speeding to $20,000. Only 90% of the fine will go to the traffic officer. (Arran + Ace)
- Fixed being stuck when teleporting to houses that have a wall above the icon by not adding 1 meter to your position when teleporting to a house. (Arran + VulKanN)
- Fixed not being able to use weapons if you use '/addent', select an object, then cancel with right click. (Arran + ValHalla)
- Fixed Battle Pass skin ID 1059 is not working in Military. (Arran + Coolwolf)
Friday 17th October 2025
- Added a Halloween season (there won't be any rank / ELO / battlepass thing as I can't be bothered checking who cheated) that will give enough resources to craft 100 "Jack-o'-Lantern of Healing" and at the end, a not yet determined new skin. (Arran + Brian)
Thursday, 16th October 2025
- Added 'Las Venturas Turfs' to /gps. (Valhalla)
Tuesday 14th October 2025
- Fixed not being able to toggle /streamurl speaker music (X -> LMB/RMB) due to the Ghost object from the Halloween Event. (Vampire + Slice_Of_Life)
- Banlieue13 promoted to L8 group. (GLM Team)
- Players can now activate a pointing animation using the '/point' command. The animation is synced with nearby players. Check the bottom-right corner bar for instructions. (Riddy)
Monday 13th October 2025
- Added idle pose system for some motorbikes. Player will automatically switch to a custom pose when the vehicle is completely stopped for 3 seconds. (Vampire)
- Made it so the player will have the injured animation when below 60 HP. (Vampire + Sinful)
- Forum: Created CIT Content Creators board, feel free to participate in the discussion and share your thoughts on how it should work. (Medusa + JackDaniels + Jarrah)
Sunday 12th October 2025
- Updated /gps with several new locations. (Valhalla)
- Increased the cost of dropping bombs from the Rustler from $500 to $2000. (Nuko + RaMoS)
- Fixed 2 wedding rings instead of 2 diamond wedding rings being deducted from inventory when marrying. (Arran + Schizo)
- Electric Vehicles can now have their engine sounds disabled for 'realism'. This can be toggled from '/settings' > 'Disable engine noise for electric vehicles'. This is set to 'No' by default. (Danzy)
Friday 10th October 2025
- Removed some outdated stuff from /gps. (Valhalla)
- Added this to clarification of specific acts: Your base spawns are for your group / squad and it's friends / allies. Selling access to a base spawn isn't just an un-guaranteed transfer, but abuse of your access. (Arran)
Thursday 9th October 2025
- Increased weekly receive limits, based on play time in hours to: <20 = 20M, <80 = 100M, <400 = 250M, <1000 = 400M, >1000 = 500M. (Arran + Twilight)
- Fixed being able to do animations in the drug shipment criminal event. (Arran + RaMoS)
- Fixed LS drug turfs not paying drugs. (Arran + Darius)
- When you are stood still for 5 seconds in a safe zone, you will become frozen, meaning that no players can push you out of the safe zone. (Arran + Prototype)
Wednesday 8th October 2025
- Fixed getting wanted when pressing N to let a wanted player enter or stay in your vehicle, after you've exited the vehicle. (Arran + Ace)
Tuesday 7th October 2025
- Made the '/settings' GUI extend the full height of your screen. (Arran)
- Enabled Halloween effects till November the 3rd. (Brian + Coolshot)
- Disabled being able to sprint while in the drug shipment criminal event. (Arran + Sinful)
Monday 6th October 2025
- Added a second ped you can aim at to start an armed robbery to all 24 armed robberies. (Arran + Sirat)
Saturday 4th October 2025
- Fixed VIP hats and helmets not properly hiding when switching to certain camera views. (Vampire)
- Turfs in East LS Docks, East Los Santos, Verona Beach and Vinewood now pay in drugs instead of cash. (Arran + Violet)
Friday 3rd October 2025
- Added '/earnedresources' to keep track of how many resources you've earned this hour. This is reset when a new hour starts. (Nuko + Trek)
Thursday 2nd October 2025
- When a player is below 30 HP they will look injured. Got any more ideas for bone manipulation? (Like animations, but applied over other animations) Post them in the discussion topic I've made in the discussion board.
Wednesday 1st October 2025
- Fixed spawning on fire if a Molotov is thrown on your dead body. (Arran + Slice_Of_Life)
- Fixed the 'Player has been automatically killed as during combat, their connection became unstable.' not being reset when someone dies. (Arran + Ka3ka)
- Fixed damage stats not registering during the van heist event. (Arran + xAwe)
- As only 62% of 155 players were in favour of removing the 600ms delay (0ms in LV) before being able to fire sniper when switching to it, I have lowered it to 300ms. (Arran + thund3R)
- The new sniper damage reductions are: 70% damage if in 5 meters (was 50%), 85% damage if in 10 meters (was 70%).
- As only 57% of 154 players were in favour of removing damage reduction when using sniper close up. I have lowered the damage reductions. (Arran + thund3R)
- Increased M4 magazine capacity from 50 to 60. 179 players voted, 81% were in favour. (Arran + Ace)
- Reverted server to last stable version where bullets are synced correctly. (Arran + Virus)
For years of older updates, check: https://cit.gg/index.php?topic=125749.0