Servers

CIT's MTA Server
Players: 135/1500
Lifetime Peak: 1400
Last Peak: 425

* User Info

 
 
Welcome, Guest. Please login or register.

* Board Stats

  • stats Total Members: 10845
  • stats Total Posts: 766532
  • stats Total Topics: 43717
  • stats Total Categories: 7
  • stats Total Boards: 291
  • stats Most Online: 5074
06 09, 2026, 07:18:17 pm by leet | Views: 222 | Comments: 8

Another small suggestion that shouldn't harm anyone. Not everyone likes/uses CIT's custom HUD and prefer the OG/old/classic HUD for whatever reason. The problem is that unlike the "new" HUD this old one doesn't show IRL time anywhere. Sure you can keep a clock next to you or check it with /time or even sync in-game time with IRL time (which I've been doing for some time) but I think it'd be nice to see IRL clock/time at all times even with locked in-game time. It being under food, ping, fps should be a good place (see the example below) no need to make it fancy or anything, keep the same font, color etc. and time format should be simple hh:mm (example: 13:37). I guess you could add a setting to enable/disable it if anyone's against it. I hope this suggestion doesn't get bombarded with downvotes. :stress:

06 09, 2026, 12:24:55 pm by leet | Views: 283 | Comments: 17

Basically when you have this setting enabled, target's FPS should also be visible since this is an old game with countless exploits, including FPS ones. Maybe make it so you can see ping, FPS or both etc.

visual representation
03 09, 2026, 01:18:34 pm by Ze92 | Views: 201 | Comments: 6



Hey everyone,

I've been thinking about a feature that could really help out players dealing with lower frame rates or slower PCs, while still letting everyone enjoy custom content how they want.

Right now, joining a server with tons of custom vehicle and skin models means rendering everything at once, which can hit performance hard for systems that aren't top-tier.

To see how much of a difference this actually makes, I ran a clean test comparing the custom CIT Infernus model against the original game model:
- Video Test: https://imgur.com/a/DhUSiAo
- Settings Used: https://imgur.com/a/cit2-performance-settings-dk1gH5g (played at 800x600 resolution)

The test was done in an absolute empty spot inside an apartment with no other objects around, run at 800x600 resolution with all settings in CIT and MTA turned off, disabled, or set to the absolute lowest allowed to isolate the exact impact of the models on FPS.

To make managing this as seamless as possible, it would be amazing to have a phone app (along with an in-game option) where players can easily configure these settings.

The interface would feature:
* Individual Toggles: A list of custom vehicle and skin models where players can enable or disable specific ones depending on what they want to see, keeping the rest disabled to save FPS.
* Disable All Button: A single button to turn off all custom vehicle and skin models instantly in one click.
* Re-enable All Button: A quick way to bring everything back to default.
* Quick Toggle: Double-clicking an item in the list toggles its state (enables it if disabled, or disables it if enabled).

How different players can use this:
* Player A (Default): Wants the standard experience without touching anything, so they don't even have to open the app or settings menu.
* Player B (Custom Mix): Wants to disable all models to save FPS, but keep their own specific skin and car model active. They can just hit "Disable All" and then double-click to re-enable only the specific models they want.
* Player C (Maximum FPS): Wants to squeeze every drop of performance out of their hardware. They can simply click "Disable All" and turn off everything.

Note: To apply changes and re-enable or disable models properly, players will need to reconnect to the server.

This would give players full control over their performance without having to sacrifice custom content entirely. What do you guys think?

Side note: the total vehicle in the apartment number was 86 I used only 1 model to get raw result, main map is much worst with all gratify-skins-vehicles-objects etc
02 09, 2026, 07:44:20 pm by Ghost. | Views: 250 | Comments: 2

Hello. I'm suggesting to make the criminal and gangster groups TAB lists more organized by keeping all the group members (excluding civilians) in the same category

This is how the current categories look like:
Show content
Show content
  As you can see only group members with criminal group job are listed in Bikers category, while the gangster member is listed in the gangsters category

Law groups categories:
Show content
  Here law groups have a different style, where cops and GIUs are listed under the group's name category, which is SAPD in this case

I'm asking to make it the same for criminal and gangster groups. Not just because law groups have it, but it feels more organized to make it like this, both criminals and gangsters under the group's name category, isn't it better?
Pages: [1] 2 3

* Changelog

Wednesday 9th September 2026
- Vehicle mods can be disabled individually in '/mods'. (Arran + Ze92)
- Removed the 'Enable Server Gun Mods' setting, as you can now individually turn them on / off in '/mods'. (Arran + Ze92)
- Added 'Graphics', 'Audio', and 'Interface' tabs to '/settings'. Search box searches all tabs. (Arran)
- Fixed if using old HUD, that some text can get cut off from the top left text. (Arran + thund3R)
- Made it easier to change weapon binds. Instead of having to edit a slot setting, then go to binds tab, it's just 1 edit in the binds tab of '/settings' now. (Arran + Xayah)
- Added the following QoL (Quality of Life) improvements:
- Daily challenges: Preserve partial playtime through idle breaks and reconnects, saving every 10 seconds.
- Jerry Cans: Prevent consumption on full tanks and report the actual fuel added.
- Fuel pumps: Show refill capacity and price, account for upgrades/free membership.
- GPS panel: Remember category, destination, search, and scroll positions when reopened.
- GPS distances: Show straight-line distances in the preferred units and sort nearest first.
- Market listing drafts: Retain input after failed submissions; clear unchanged drafts only after success.
- Market refreshes: Preserve item/listing selection and scroll positions.
- Market quantities: Add Minimum and Max affordable buttons using stock, seller minimums, and cash/bank selection.
- Job vehicles: Remember the last selected vehicle per job during the session.
- House storage: Add Take maximum, respecting stored quantity, ammo capacity, and projectile conflicts.
- House withdrawals: Preserve input after failure and retain item selection and scroll through updates.
- Prison countdown: Display minutes and seconds, instead of just seconds.

Tuesday 8th September 2026
- Extended the login screen upgrade from updates to the whole window. (Arran)
- Fixed de-sync exploit related to switching to sniper rifle while firing another weapon. (Arran + ValHalla)

Monday 7th September 2026
- Fixed hijacker vehicle not having a blip. Also modified the payment formula so it should pay more. (Arran + Coolwolf)
- If you have the 'Enable New HUD' setting on 'No', you'll now see the real time as part of that small text bar at the top right. (Arran + thund3R)
- If you have the 'See Target Ping' setting enabled, you'll now see the players FPS too. Note that the FPS you see will be 1 to 2 seconds old. (Arran + thund3R)

Sunday 6th September 2026
- Fixed being able to fill the road hole with cement in CITy Engineer without approaching it. (Vampire + Cristiano)

Friday 4th September 2026
- Players who are in a criminal group which have a team on the scoreboard, will now appear in that group not just when criminal, but when gangster. (Arran + Ghost)

Thursday 3rd September 2026
- Paper Boy: Fixed the possibility of delivering papers when not in the main dimension. (Arran + DJrami)

Wednesday 2nd September 2026
- L1. Yeem and Maroon promoted to L2. (Head Staff)
- Fixed some issues, reducing script memory consumption by 15 MB which is about 10% of what they used in total. (Arran)
- Optimized some shaders, reducing FPS drops when some shaders were being loaded. (Arran + Abo-Saleh)
- Fixed 2 issues on 800x600 resolution: scoreboard being wider than the screen, and gap between mini-map and it's border. (Arran)
- Added activity level to the group / squad members list. (Arran + Ghost)
- Fixed alliance take-overs not having a cool-down. (Arran + Thug)

Tuesday 1st September 2026
- Alliances can now 'take over' LS / LV turfs. Also added an Alliance tab to F1 scores. (Arran + Cench)
- Settings in '/settings' that you've modified from their defaults will now appear as light blue. (Arran)
- Added 'Scoreboard Country Display' to '/settings' so that if you're not a whiny player, you can see flags with, or without country code in scoreboard. (Arran)
- Cops only take 80% damage from criminals that just got wanted for aiming at a cop - will not apply when either are within 70 meters of the van heist. (Arran + CnR Council + BenC)

For years of older updates, check: https://cit.gg/index.php?topic=125749.0